Learning is changing. Learning is also changing us. The world seems ever more complex, presenting education with new challenges. New technology can seem complicated as well, but it offers unparalleled opportunities, changing learning and enabling us to inspire others to learn. How is the world of learning changing? How does technology help us to change the world? With a particular emphasis on how Learning Moves, ONLINE EDUCA BERLIN 2013 will focus on change and the role of technology in promoting creativity and innovation.
Creativity and Engagement
How can we deal with the rapid pace of change in today’s world and deliver better learning? What is the best blend of learning? Which new (thinking) skills do learners need? How can we promote both a lust for learning and growth in conceptual and emerging economies in a smart, creative way? ICT offers the opportunity to enhance the learning experience by helping to reduce friction. We look forward to discovering concrete examples of uses of smart creativity and multidisciplinary thinking in learning delivering results.
Delivering on blended learning New uses of social learning More mobile learning
Encouraging ‘pull’ learning, getting serious about games
Immersive learning Learning through and with video
Competition in a global economy places ever-greater demands on learners, educators, institutions and organisations – and forms one of the pressing reasons to continuously improve both skills and educational systems and products. ICT can help to grow collaborative global networks in education and business in order to improve performance, decrease costs and strengthen skills. Cooperation across sectors and continents enhances the potential of achieving success. Are the corporate, education and public service sectors open to new partnerships, multilateral cooperation and coopetitive solutions for the product of education? Are there only winners here? What is the importance of localisation? How can relevance and quality of educational content be warranted? Accreditation and assessment play an important role in valuing and crediting 21st century world skills, self-directed and experimental learning and required performance. How can we improve the way in which skills and education are offered to learners globally?
Consequences and implications of global learning Dealing with competition
and change Learning together: collaboration, networking and partnerships The role of MOOCs
and Open Education Setting standards; the value of accreditation
and ‘credentialing’ Expanding access to education Improving content delivery
Modern Problems: Smart Solutions
ICT offers a wide range of tools to learn smarter and better. Are learning professionals required to be experts in interaction design as they develop and use technologies in communication with learners? How can (cyclical) tools optimise and improve delivery? Are tablets and mobile devices able to meet requirements? Which concrete solutions work best and why - and what else is in store for consumers of education?
Tools to enhance user experience and interaction design Innovative solutions
and app(lication)s Edtech: contributions from education-focused start-ups Ubiquitous computing:
the Internet of things and everyware goes post-desktop
Redefining Formal Learning
The use of technologies in formal education places specific demands on institutions and educators. With organisations increasingly influenced by cost, performance and society 3.0’s demands, how do educators approach the task of developing a diverse array of relevant learning tools? How can we change if the current system of learning cannot handle the challenges learners face? Which pedagogical methods are used and replaced, and how are institutions and learning providers themselves changing and learning as they redefine service delivery and focus on the new skillsets required for students?
Challenging ‘technofear’ Reshaping pedagogy and creating innovative methodologies Institutions using
technology to change Redefining the curriculum in specialised subject areas
Edupreneurship’: reinventing education New business models for learning
Optimisation calls for both a constant evaluation of learning provision and a customer-centric approach providing feedback for learners and learning providers. In order to achieve maximum efficiency and appropriate results for all, our understanding of metrics and data is of great importance. How can we harness metadata and evaluate these in order to improve? Can data help to manage scale as well as deliver made-to-measure programmes? How can data track performance as well as quantify and increase learner-effectiveness? The quality and relevance of what is being taught and learned can be assessed in different ways. Can learning analytics help to assess a wide range of skills? Who are the stakeholders in a meritocracy and what is the value of assessment for learners? Which methods are used to determine whether learning delivers on expectations and demands and how do learners receive feedback?
Metadata: standards and content Evaluating metrics: the teacher as a stakeholder
Quantification: tracking increasing productivity Quality and relevance Releasing
the teacher from bureaucracy
Work and ‘Life-Wide’ Learning
Learning for all is lifelong and continuous. Formal learning starts at school once but once at work many learners are required to ‘learn-by-doing’. As the request to support the working-learning continuum grows, specific demands are placed on learning within organisations. Is augmented work a solution for employability and empowerment in a competitive economy? Can the workplace adapt to new business models for learning innovations? What is the role of learning professionals in supporting continuous sharing and collaboration with an organisation? How can partnerships between education and employers be improved? What is viable for employers and what works best for employees (potentially working from home)? Processes might need to be restructured – or will disposable tools and specific micro-solutions do the job? Customer-centricity and humanisation of the workplace are significant considerations as corporations aim to optimise the (seamless) learning experience for everyone.
Restructuring processes around ‘life-wide’ learning Discovering and developing talent:
assessment and skills E-Inclusion and employability The educational and economic
potential of augmented work