The format for this part of the agenda is essentially one of ‘show and tell’ where conference participants will be given the opportunity to see a range of innovative tools, services and online courses.
CourseworkerXML implements a single-source XML production strategy for course materials, reducing production time and cost for on-line and printed content, driving up flexibility, consistency and quality. Courseworker uses open standards to output rich content in multiple formats, delivered into any learning environment and supporting any teaching approach or learning design.
The blended-learning-solution "ConTrucker" is a training for Container Truckers to learn the specific processes at the terminals of the Hamburg Port, to handle the customs and to handle the increasing traffic within the port in a secure way. The core element is the CBT handed out before the classroom training.
eMathematics, is a game- and puzzle-based digital learning environment on applied business mathematics. Interactivity at different levels is the core characteristic of eMathematics. Built on sound pedagogical concepts, eMathematics is, on the one hand, suitable for guided self-study purposes, and, on the other hand, easily adaptable for blended learning scenarios.
Enhancing student’s understanding is crucial for educational institutions that provide training in large classes. A new challenge for both learner and trainer can be presented in this new type of wireless Student Response System which is deployed to enhance active learning concepts, in contrast to the traditional listening-oriented style.
I will demonstrate how to help students and teachers manage different kinds of educational solutions in the same platform. The Moodle environment contains e.g. videomaterial made with Adobe Acrobat Connect Pro and Jing (Techsmith). Wikis and Blogs have been embedded with Feed-technology.
New online simulator services reduce manufacturing defects, by offering easy access to best cost-efficient production process solutions and maintenance of best tolerances in industrial production. Students/instructors make up alternative decision routes, which handle both technical and economical production tasks. The software is optimised for digital blackboard teaching by using sliders.
We will demonstrate a web-based application that allows learners to investigate a question or topic by creating, visualising and exploring interpretations of media. This project is funded by the UK Department for Innovation, Universities and Skills and is a collaboration between the Bridgeman Art Library, Lexara Ltd. and the Open University's Knowledge Media Institute.
Adobe’s CS4 has made it feasible to integrate Flash-content in PDF-publications. The solution exploits the best features of the traditionally separate worlds of interactive multimedia and digital publication of documents and graphics. University of Stavanger utilises the solution in a range of multipurpose applications for a web based nursing degree.
This demonstration shares our experiences on developing a software and on establishing a new system of certificates of excellence. Important details of software architecture, database design, data portability, graphical user interface, quality management algorithms and a practical test for groups of regular students and professional engineers will be demonstrated.
Steve Bone will demonstrate the webcasting and podcasting techniques used to deliver the Learningworks Virtual Conference series. Delivering content in a geographicallly dispersed area involves a mesh of technologies and broadcasting techniques for mobile and static end-locations which will be covered during the demonstration.
The PROLIV system is a collection of interactive multimedia tools, and corresponding e-learning contents, to support basic courses in computational linguistics and literary computing. All tools are integrated through an homogeneous platform. We will demonstrate the system's functionality for e.g. question answering modelling and methods for detecting semantic similarity.
The aim of the project is to implement an innovative e-learning tool into a virtually designed training centre. Trainers, designers, adult learners, as well as trainees will stay up-to-date with skills and knowledge necessary for high performance and innovation, both in training and footwear designing.